Explore the new standard in crafting therapeutic experiences for SpectraStrobe and AudioStrobe hardware.
VST® is a trademark of Steinberg Media Technologies GmbH, registered in Europe and other countries.
The Audio Units logo is a trademark of Apple Computer, Inc.
AudioStrobe® is developed by Audiostrobe Ltd.
SpectraStrobe™ is developed by MindPlace®
Create compelling multi-sensory experiences with specially crafted software built upon DAW and VST/AU plug-in standards
Globally synchronized frequency control for light, sound & vibration, with manual or tempo-based controls
Encode light using the modern standards for brainwave entrainment, SpectraStrobe & AudioStrobe
Create frequency-synced tone layers using Isochronic, Binaural, and Monaural beats
Create audio-reactive visuals by modulating the signal based on any audio source (such as a microphone)
Choose between Sine, Saw, Triangle and Pulse waveforms to modulate light, sound & vibration signals
Independent tone layer for somatic entrainment via vibration (for use with hardware such as the Subpac S2)
Please fill out the form with a message to request beta access. We will be in touch shortly with your license key and instructions.
Prism is a cross platform DAW (Digital Audio Workstation) plug-in that can be used to create frequency-specific brainwave entrainment (BWE) content, or as just a general purpose multi-sensory content creation tool. It supports visual output to Audio Visual Stimulation (AVS) devices.
Prism supports any device capable of decoding AudioStrobe or SpectraStrobe playback, including devices such as the MindPlace Kasina and Limina.
No, Prism also includes a binaural and isochronic tone generator, as well as a low frequency somatic tone generator. You can absolutely make audio-only entrainment content with Prism.
Yes, Prism supports both Intel or M1 64 bit processors on macOS.
Yes, Prism uses industry standard audio plug-in technology such as VST3 and Audio Units and is meant to be used inside of a host audio application.
We are looking into creating a self-contained version of Prism with advanced features that would removed the DAW requirement. If this is something that would interest you, please let us know to help us gauge demand.
Prism should work with any DAW that supports VST3 on Windows, and VST3 or AU on macOS. However, many DAWs have interesting quirks so we cannot guarantee Prism will run without issue in all DAWs.
We always strive to make sure Prism works well in Ableton Live, Reaper, and Tracktion Waveform, and we will be adding specific support to other DAWs as time and demand allows.
Consult your individual DAW for recording instructions, but typically as long as the audio track Prism is on is armed for recording it can be recorded into an audio stem, or the entire composition can be saved to file by using your DAW’s render-to-file functionality.
Please see the Prism documentation on rendering / output for more detailed instructions.
You simply connect an audio cable from the audio output of your computer to the audio input of the AVS device. AVS devices like the Kasina and Limina also have a USB mode that allows them to show up as an external USB audio device that you can select from your DAW.
Once you have created a session, you can render it to a file such as 16 bit WAV or 320 Kbps MP3. Playing the file back from your computer should drive your AVS device, and if supported, you can also place this file on your AVS device for direct playback.
See Kasina instructions here.
Yes, Prism can modulate light output through an incoming audio signal using a host DAW’s sidechain functionality. Most DAWs support this capability. Please refer to your specific DAW to understand how to route an audio signal into Prism’s input channels.
No, presently Prism only uses incoming audio signals to modulate light output. All DAWs have audio modulation capabilities using built-in, free, and commercial solutions. The easiest way to synchronize modulated audio with Prism is to use the tempo sync feature of Prism along with the tempo sync feature of any DAW-provided LFO, for example.
However, full audio modulation using Prism’s modulation engine is on Prism’s roadmap, as well as the possibility of an FX version which can be applied to an audio track directly (no sidechain routing required).
No, although Prism is inspired by, and related to the Cymatic Labs plug-ins (Cymatic SpectraStrobe, Cymatic LFO, and Cymatic Tone Generator), it is a separate commercial project built in a contemporary audio development framework with many improvements over the original Cymatic Labs plug-ins.
No, the Cymatic Labs plug-ins (Cymatic SpectraStrobe, Cymatic LFO, and Cymatic Tone Generator) were originally created for personal projects as an exercise in learning the SpectraStrobe specification. They were built with an older audio framework that is no longer supported, and therefore will not be developed further.
New AudioStrobe and SpectraStrobe resources can be found here.
Yes! Prism was created to become the commercial evolution of the Cymatic Labs plug-ins. Although workflows may vary, Prism is nearly feature compatible with the Cymatic Labs plug-ins, and the few current missing capabilities are already on Prism’s roadmap.
If you have been using the Cymatic Labs plug-ins, and are struggling to figure out how to apply equivalent workflows with Prism, let us know, we’d love to help you learn the Prism equivalents (thankfully, most things are fairly similar).